About
Jeff Watson is an artist, designer, and Assistant Professor of Interactive Media and Games at the University of Southern California School of Cinematic Arts.
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Category Archives: Interviews
Trans-Canada transmedia: Christopher Bolton’s multi-platform search for identity, sound, and story
This interview is a snapshot of Christopher Bolton’s thinking as his transmedia project, In Search of Gordon Lightfoot, moves through the funding process and into the first stages of pre-production. Continue reading
Trap doors and hatches all around: Jeff Hull on infusing variability and play into the workaday world
Nonchalance’s practice stands at the intersection of three core concepts: Narrative, Consciousness, and Space (both public and private). Founded in Oakland in 1999 by director Jeff Hull, the organization’s primary goal is to infuse more variability and play into the civic realm. Continue reading
Posted in Interviews
Tagged arg, bay area, jeff hull, jejune institute, nonchalance, oakland, oaklandish, pervasive games, public space, san francisco, street art
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Learning by ARG: an interview with Mela Kocher Lennstroem
Mela Kocher Lennstroem is a Swiss games researcher currently living in San Diego, where she conducts post-doctoral research on “the blurring of reality and fiction in digital media, especially in ARGs.” Continue reading
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Tagged arg, conferences, dml 2010, education, ken eklund, mela kocher lennstroem, participation, ucsd
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Talking story with Jan Libby
Knowing that Jan Libby is a prolific and talented indie ARG designer, I asked her if she would be interested in doing a short interview about how she plans and evolves her games — and about the important role of story in the future of ARGs. We exchanged a few emails, and Jan sent me these responses — along with some great behind-the-scenes images from her upcoming indie storyworld, 36nine… Continue reading
Posted in Interviews
Tagged arg, jan libby, story worlds, storytelling, transmedia
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Building a vast world with an indie board game: an interview with James Taylor
In this brief interview, I ask game designer James Taylor a few questions about how his latest board game engages players in consuming and producing story both within and beyond the boundaries of the magic circle. Continue reading