About
Jeff Watson is an artist, designer, and Assistant Professor of Interactive Media and Games at the University of Southern California School of Cinematic Arts.
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Category Archives: Quotes
“[Melancholic] prediction does not revolve around verifiable facts. It simply tells us: things are not what they seem to be…”
“[Melancholic] prediction does not revolve around verifiable facts. It simply tells us: things are not what they seem to be. This is a proposition that does not run the risk of ever being refuted. Melancholy feeds on its own impotence.” … Continue reading
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Tagged jacques ranciere, melancholia
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“This is the logic of the stultifying pedagogue, the logic of straight, uniform transmission: there is something…”
“This is the logic of the stultifying pedagogue, the logic of straight, uniform transmission: there is something — a form of knowledge, a capacity, an energy in a body or a mind — on one side, and it must pass … Continue reading
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Tagged jacques ranciere, learning, pedagogy, the ignorant schoolmaster
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“According to the Brechtian paradigm, theatrical mediation makes [spectators] conscious of the social situation…”
“According to the Brechtian paradigm, theatrical mediation makes [spectators] conscious of the social situation that gives rise to it and desirous of acting in order to transform it. According to Artaud’s logic, it makes them abandon their position as spectators: … Continue reading
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Tagged antonin artaud, bertolt brecht, jacques ranciere, spectatorship
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“That speaks to what games are really doing, which is allowing people to express themselves in a…”
“That speaks to what games are really doing, which is allowing people to express themselves in a living system with other people who are doing the same. You’re actually making decisions that are going to move one way or the … Continue reading
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Tagged area/code, kevin slavin
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“We always thought we would use Second Life as the enemy, that it was the exact opposite of what we…”
“We always thought we would use Second Life as the enemy, that it was the exact opposite of what we were trying to do. If Second Life was about trying to simulate reality optically, what we were interested in was … Continue reading
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“[We have] a focus at area/code on the interesting ways in which games overlap with the real world…”
“[We have] a focus at area/code on the interesting ways in which games overlap with the real world. Where games insert themselves into your life and the kind of surprising ways that they can overstep the boundaries, and how that … Continue reading
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Tagged area/code, frank lantz, jesper juul
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“People’s creativity and participation can only be awakened by a collective project explicitly…”
“People’s creativity and participation can only be awakened by a collective project explicitly concerned with all aspects of lived experience. The only way to “arouse the masses” is to expose the appalling contrast between the potential constructions of life and … Continue reading
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“The revolution of everyday life cannot draw its poetry from the past, but only from the future.”
“The revolution of everyday life cannot draw its poetry from the past, but only from the future.” – Instructions for an Insurrection (Situationist International)
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“In closing, we should briefly mention some aspects of what we call ultra-détournement, that is, the…”
“In closing, we should briefly mention some aspects of what we call ultra-détournement, that is, the tendencies for détournement to operate in everyday social life. Gestures and words can be given other meanings, and have been throughout history for various … Continue reading
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Tagged detournement, guy debord, remix, situationism
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“We might frame the question this way: does the need for the ground-level agreement of participants…”
“We might frame the question this way: does the need for the ground-level agreement of participants pull social artworks towards a uniformly positivistic or even utopian tone? If participation is furthered by honesty, fairness, giving, and helping, does this prevent … Continue reading
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