Category Archives: Resources

ARG readings and reflections: an annotated bibliography

This resource contains links to blog posts, conference papers, journal articles, and other texts related to alternate reality gaming. Continue reading

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ARGs in institutions: museums, libraries, schools, and beyond

This resource contains examples of alternate reality games (ARGs) created for museums, libraries, schools, and government agencies. Also included are links to related resources, designers, observers, and policy-makers. Continue reading

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Content management and delivery tools for indie ARG producers

By using and mashing-up freely-available social media, mobile technology, and web publishing tools, ARG producers with shoestring budgets can roll their own custom ARG management and delivery systems. Continue reading

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Ambient storytelling resources

This post contains starting points for researching and developing “ambient” storytelling and interaction systems (i.e., stories or games that take place in the background, rather than traditional attention-focusing media artifacts such as movies or console video games). Continue reading

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Making meaning with images: tools, resources and inspiration for visual communication

Image manipulation, found footage, guerrilla filmmaking, and video editing notes for my IML students. Continue reading

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Locative media resources

A collection of supplementary readings and resources for my presentation, “Locative Media and Responsive Environments.” Continue reading

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