“Stickiness as a business practice was a byproduct of the document era of the web; on the…”

“Stickiness as a business practice was a byproduct of the document era of the web; on the people-centric web, portability is critical.”

FactoryCity » The Web at a New Crossroads

Posted in Quotes | Comments Off on “Stickiness as a business practice was a byproduct of the document era of the web; on the…”

“It is fine for socially engaged and activist work to operate within the domain of art discourse,…”

“It is fine for socially engaged and activist work to operate within the domain of art discourse, providing it also contributes something to that discourse (which actually does have an art historical lineage – think of Situationism, Joseph Beuys, Group Material…). It is comparable to a practice-led PhD: the practical work and the theoretical text both have to be PhD standard, equally important contributions to the field. But if the claims for transdisciplinarity are to be taken seriously, then these projects should also function within other discourses too. The situation I would want to avoid is of inconsequential practices that make no impact on either field.”

Socially Engaged Art, Critics and Discontents: An Interview with Claire Bishop

Posted in Quotes | Comments Off on “It is fine for socially engaged and activist work to operate within the domain of art discourse,…”

“I think of design as a kind of creative authoring practice — a way of describing and materializing…”

“I think of design as a kind of creative authoring practice — a way of describing and materializing ideas that are still looking for the right place to live. A designed object can connect an idea to its expression as a made, crafted, instantiated object. These are like props and conversation pieces that help speculate, reflect and imagine, even without words. They are things around which discussions happen, even with only one other person, and that help us to imagine other kinds of worlds and experiences. These are material objects that have a form, certainly. But they become real before themselves, because they could never exist outside of an imagined use context, however mundane and vernacular that imagined context of social practices might be. Designed objects tell stories, even by themselves.

If design can be a way of creating material objects that help tell a story, what kind of stories would it tell and in what style or genre? Might it be a kind of half-way between fact and fiction? Telling stories that appear real and legible, yet that are also speculating and extrapolating, or offering some sort of reflection on how things are, and how they might become something else?”

Imaginary Gadgets 0004: Design Fiction | Beyond The Beyond

Posted in Quotes | Comments Off on “I think of design as a kind of creative authoring practice — a way of describing and materializing…”

“For the sake of argument, I will accept Ebert’s roughly stated thesis that art requires authorship….”

“For the sake of argument, I will accept Ebert’s roughly stated thesis that art requires authorship. In fact, I actually agree with him. I think he just does not understand where authorship lies in games.

Here is how it works:

• I am able to express my ideas, thoughts and feelings through the design of interactive systems
• Because a game is a complete formal system, the entire possible range of outputs from those systems is determined by me
• People interact with those designed systems and receive the outputs I have determined
• People literate in the medium can reconstruct my ideas, thoughts and feelings by experiencing these outputs
• Therefore, by definition, there is an unbreakable chain between my ideas, thoughts and feelings and the player’s experience – I author mechanics that yield deterministic outputs in the game dynamics that lead the player to experience the aesthetic I want them to experience (within a given tolerance)”

On Authorship in Games – Click Nothing

Posted in Quotes | Comments Off on “For the sake of argument, I will accept Ebert’s roughly stated thesis that art requires authorship….”

“I have to believe that the solitary nature of most computer games is a temporary aberration, a…”

“I have to believe that the solitary nature of most computer games is a temporary aberration, a consequence of the technology, and that as networks spread and their bandwidth increases, the historical norm will reassert itself.”

I Have No Words & I Must Design

Posted in Quotes | Comments Off on “I have to believe that the solitary nature of most computer games is a temporary aberration, a…”

“Following your curiosity rather than a career path/ladder/trajectory seems incredibly wise. To do…”

“Following your curiosity rather than a career path/ladder/trajectory seems incredibly wise. To do otherwise, seems naive and thoughtless. Yes — the practicalities of life intrude. You need (more likely want) nice things that money buys. Money comes from jobs. More money comes from certain kinds of careers. (Or it did, leastways.) You’ll certainly be nudged strongly toward that career ladder to cover the $150,000 of education you now have to pay back. I’m sure that one would learn much more following one’s curiosity for that same $50,000 a year you’d spend at the football university..which costs that much so that the football team’s jet stays maintained and fueled..but I’ve gone over this before.

How do you follow your curiosity? I dunno — you just do. What’s a plan? A template? Maybe something like this:

Spend a year listening, reading, learning about a new practice. Find out who the thought leaders are and why. Ask everyone who is in the particular practice community three questions: (1) what’s your story? how’d you come to be who you are and do what you do? (2) who’s your hero in your field? (3) who else should I meet? Go to the trade conferences and dive deep. Listen to everything. Read everything. Filter by simple keywords. (I do design now. That’s my filter, design. If there is design in the title/abstract/conference, that’s my criteria for reading/attending/giving a talk.)

Spend the next year helping out and apprenticing. Be a humble servant, asking questions but also getting hands dirty and trousers scuffed. Be active, modest and become a learner. Move about, but focus on the nuances of the craft aspects of the practice community.

Another year making/creating/building on your own, whatever the field might be. Prepare to be a contributor in a more active way. Find a voice of your own. You would’ve created a network that knits you into the community by this time.

And subsequent years, refining and polishing that “voice.” Keep moving, refining, finding ways to continue to learn and bringing all the other bits of learning, the other “fields”, the other ways of knowing and seeing the world, all the other bounded disciplines — let them intrude and change things. Let things get rather undisciplined and a bit unruly. Disciplines are self-satisfied, with is akin to apathy, which never solved any problems.”

Near Future Laboratory » Blog Archive » Follow Curiosity, Not Careers

Posted in Quotes | Comments Off on “Following your curiosity rather than a career path/ladder/trajectory seems incredibly wise. To do…”

Trans-Canada transmedia: Christopher Bolton’s multi-platform search for identity, sound, and story

[intro]Christopher Bolton is a Canadian writer, producer, and actor, best known for his award-winning comedy series, Rent-a-Goalie. A few months ago, Christopher — AKA “Bolts” — contacted me asking for feedback on his latest project’s transmedia strategy. After a few minutes of chit-chat and an exchange of development documents, I realized that the project, a comedic exploration of Canadian landscapes popular and physical, entitled In Search of Gordon Lightfoot, was much more than a TV series with a few transmedia extensions tacked on just for the hell of it; no, this was something different, something much more integrated — transmedia from the get-go. And, as it happens, it was also something that sounded quite funny and more than a little community-minded in its direct engagement with audiences and Canuck mythology. Naturally, I wanted to be a part of it. A few web chats later, we came to an agreement — I would consult on the project and shadow Christopher as he worked his way through the development process, and in return he would share what he learned with me, here, in the form of a series of interviews.[/intro]

09-4

This first interview is a snapshot of Christopher’s thinking as the project moves through the funding process and into the first stages of pre-production. It reveals a considered and well-informed view of transmedia and the new storytelling landscape. It is an inspired and often very funny view of the future of entertainment, and I look forward to speaking to Bolts more as his work on the project progresses.

You’ve worked in the Canadian film and television industry for a while now. What’s your background, and what’s changed since you got started?

My background is varied. Until my mid-20’s it was solely acting. In ’93 I took a stab at writing and that landed me at the CFC in 94 as a writer. I did the directing curriculum at nights and on weekends and directed my first two – and only two – short films there. In 2003 I teamed up with a fella goes by the name Chris Szarka and we formed a company to develop and ultimately produce a cable ½ hour comedy up here called Rent-A-Goalie. In there somewheres I did a few stints as A.D. and Props Man.

As for how it’s changed since I began…televisions are colour now and very crisp and clear.

It was during the production of RAG that I became interested in Transmedia though I didn’t know it was a concept with a name. I suggested ideas to the broadcaster, ideas intended to drive traffic to and from the mother ship – some UGC, a genre bending prequel movie, some mobile applications – but it was always met with a no. It was a licensing issue and I get that but…well…I’ll leave it there. I blame myself. I should have pushed harder.

When I began developing In Search of Gordon Lightfoot I met a woman named Jill Golick, a digital pioneer in Canada. She began my indoctrination into this world.

Man-oh-man, forget how the industry has changed since I started; in just 7 years, dated to when we began development on RAG, it has broken almost to the point of no-fixee. I was at a card table recently of smart broadcasting folk with impressive CV’s discussing the future of our industry. The hardcore estimate for conventional broadcaster life expectancy in Canada was 2 years and the optimistic guess, if you’re said broadcaster, was 10 years. Basis or not to such speculation I was rocked. The consensus was that cable isn’t going anywhere fast because subscription is consumer-choice. It just won’t look like pay cable does today.

The web has blown shit wide open. Access, audience contact and engagement, community building, social media, distribution platforms, the very nature of what content is (stop calling it a Television show for cryin’ out loud) is so drastically different that it needs to be called something new. There is a good and big explosion at the point that industries are colliding – tv/film/branding/communications/tech – and where the smoke clears is an opportunity to re-imagine and develop content specifically to meet the unique demands of all interested parties and, more importantly, audience. The excitement for content creators lay in the exploration of new ways to tell story. A fractured media landscape is exactly what I needed as it helps to make sense of how I think and speak.

This is a frontier and frontiers benefit the entrepreneurial spirit greatly. I think it was Ted Hope who said that it’s the era of Artist as Entrepreneur and it behooves anyone taking that notion seriously to look at how those industries conceive of and deliver content and will do in participation with one another.

The logline for my new company, Forty Farms, is…

The client is the brand is the consumer is the experience is the entertainment.

…and that could just as easily read…

The experience is the consumer is the client is the brand is the entertainment.

Ruminating on this one-hand-clapping-esque driver is a good way to get inside the headspace necessary for making resonant, profitable entertainment going forward.

What is In Search of Gordon Lightfoot?

ISOGL is the title of two of six platforms in an as-of-yet-unnamed Transmedia Project about searching for an identity, a sound, a connection to a landscape, and a warm dry spot to pitch camp for the night. The first is a 13 x 30 minute comedy that sees Ed Robertson (frontman for the pop-rock outfit Barenaked Ladies) and myself flying around Northern Canada in an iconic bush plane looking for reclusive rock legend Gordon Lightfoot. Why? Because he has something that belongs to us. We just miss him everywhere we look and become embroiled, instead, in some small town, wilderness related mayhem before a narrow escape back to the skies to search for another day. The second is a tribute record to the man himself. Our guest stars in the series will be well-known Canadian music acts who will do double duty – act their asses off for the show and then sing them back on covering one of Gordon’s tunes for the album. These two properties are designed for distribution together but that ain’t prescriptive.

The remaining platforms are a game, feature, feature documentary, and graphic novel. Our point of identification in the meta-narrative is a guy, a creative guy, who stumbles, flies, loves, fishes, hikes, and writes his journey. It’s a walk through time, media, story and Canada with a fella trying to make sense of it all. Taken together it will serve as a big ol’ love letter to this country as well as warm, beautiful, funny and musical showcase of Canada to the rest of the world. The idea is to entice more Germans – as if that were possible – to come canoe our rivers and lakes.

Do you conceive of the project as a show with a Transmedia experience, or a Transmedia experience that includes a show? Is there a difference?

I’m reluctant to answer this question because it implicates me by rendering the project’s history a little less pure than I’d like it to be. The series was to be my sophomore ½ hour effort. Discussions with broadcasters were frustrating me – one guy’s problem with it was that he didn’t like flying so he bumped on the aviation part – and I figured that it was the right time to dig in the dirt of new business models and alternative modes of storytelling. I began thinking of an extended narrative for Search, ideas I wanted to implement but that didn’t fit in the series as well as different platforms that interested me. Writing for gaming for instance has particular cache. Are you kidding me? No limits storytelling? It was like my head exploded and I knew my time in traditional would serve me well here because what that did teach me was restraint. Restraint, I think, is key to navigating a world as full of opportunity as No Limits Storytellingville.

That’s the long way round to saying that, though I didn’t conceive of it as such, I absolutely consider this project a Transmedia Experience that includes a show.

I love that you call it a Transmedia Experience because that is key to how I frame this thing. It’s a creative and production process experience and the user can consume it soup-to-nuts or in parts. Empowering the audience to participate breeds pride of ownership and I think people will respond to that. What’s really blowing me away is people contacting me with platform ideas of their own as well as reach-outs that I initiate bearing fruit as well. This dialogue between you and I is a prime example: a) it helps us both in our respective missions b) it is content c) it will drive traffic to our mutual benefit. That’s some performing shit in my opinion.

As to whether there is a difference between a Transmedia experience with a show or a show with a Transmedia experience? Abso-lute-ly and it’s as important a distinction there is in defining Transmedia. It’s essential that TM design be ground up rendering every platform essential to the broader stroked narrative. Tacked on properties will feel like tacked on properties and your audience will at best dock you points for that and at worse abandon the project altogether. It seems to be the mistake producers are making in trying to design additional platforms for their fleshed out traditional properties – done in this order it becomes re-purposed material as opposed to original, non-linear content that is platform-specific.

What got you thinking about developing a Transmedia strategy for Lightfoot? Why not do things the same way you’ve done them in the past?

What gets me excited about Transmedia is the belief that the present (past) model is broken and that the opportunities inherent in being an early adopter to this kind of storytelling are huge. It seems simple: a fractured media landscape begs a splintered approach and a savvy user demands that it be robust. I leapt at the chance to create within those parameters. And some of the best minds I know, people who’ve made good, albeit waning, livings in Traditional are meeting in dingy bars to discuss how to make ground-up changes in their industry because they don’t feel they have anything to lose. It’s electrifying to hear the talk. And it’s not griping ‘make the writer matter’ or ‘actors are people too’ stuff either. These are talented and frustrated professionals, who’ve read the writing on the wall, discussing a renovation of the system that values what they do and has everyone thinking creative + business + tech from step 1. Who was it said it feels like 1911 and we’re the guys learning that different angles and editing are good? Oh right, that was you. Spot on Mr. Watson. Makes me crave a cigarette and I don’t smoke.

Reminds me of a joke about lemon meringue pie. I’ll have my friend Jeremy deliver it to camera and post it on my site when I get a site.

Canadian TV productions have notoriously low operating budgets. How are you going to pay for all the different components of this project?

F@#ed if I know.

Kidding. Sort of.

Yes we have tiny budgets up here and they are getting tinier by the day. We shot Rent-A-Goalie for a half million bucks an episode in 3rd season and that was extraordinarily high then. Today you’d probably have to bring in a CSI for that. Not quite but, y’know, almost.

In my opinion the answer to low budgets is to go lower. Don’t try to make a $200,000 show look like a ½ million bucks because it’ll suck. Make a 100 K per episode show and don’t apologize for it. Don’t try to stretch the dollar. Don’t try to stretch anything. Just make the most awesome content you can possibly make with what you have and concentrate on what hooks – story. Necessity is the mother of invention and with today’s technologies you can make it beautiful for peanuts. The key is knowing how to make it beautiful and that is art as it’s always been. Ted Hope again – he tweeted recently that ‘A return to less could be more.’ Yes. Just plain yes indeed.

The agencies that help us make entertainment in Canada are trying hard to keep up with the changes and, on the business side of it, are thinking progressively. We’ve pitched the project to the Funds with no real ask other than a dialogue. We ask whether the model makes sense and how could they see being involved? They appreciate it because they’re trying to wrap their heads around new models as well and we appreciate the response because it helps us create accordingly. Assuming we get the Funds, and if we keep the thing indie-spirited, there will be shortages to make up but they aren’t prohibitively huge. For that we’re looking at brand relationships plus some crowd-sourcing options and a bit of private investment to top off. I’m not frightened by the financing plans yet. But then I’m the guy who writes fart jokes in these partnerships.

How has taking a Transmedia approach changed the way you’ve gone about raising development money and securing licensing agreements?

The absence of a broadcaster has cleaned rights up immensely. And, again, the wild west of the Internet means very few precedents so we’re kind of making it up as we go along. Talks with musicians, writers, performers have been positive – everyone seems to want to see it work. A western spirit of Kereitsu – a Japanese business model based on industries working with one another to the benefit of all – is what we’re looking to build. There’s power in that. The power of community.

We’ve received some development money from regular avenues for traditional deliverables like series bibles and pilot scripts for the 13 x ½ hr. I’m writing the feature script during the month of April as part of a month long script competition. With no dough attached to its development I am hungry to work completely and feverishly to reduce the time it takes to develop. That platform is a No-Budget film we want to make as a Canadian nod to the Mumblecore tradition. We were soft-offered some development dough for it but it would be recoupable so what’s the point? I’d rather put it on the screen down the road. That property sits with a different producer than the one who has the series, which is a different producer than the one who has the feature doc. So you see how the heavy lifting is spread out while the creative remains central. So there’s a bit of my own money – well, my wife and children’s too – in play on this one but that’s not a bad thing because I’m positive we can make a business out of it.

Here’s a two-parter: 1) What role, if any, do you see for the audience in producing and developing content for Lightfoot? and, 2) as an artist, how do you feel about opening up parts of the creative process to audience participation?

It is my sincere hope that the audience will do the lion’s share of the work. My favourite thing, by far, of having a popular show was that, love it or hate it, everyone had something to say about it. Inviting them to voice those opinions netted us feedback and story fodder. When I began developing Lightfoot I continued to invite that input. Everyone I talked to had a Lightfoot story – some were first-person accounts, some were major life events with Lightfoot as the soundtrack and some were tales of mistaken identity. They were all fantastic though and enthusiastically told. There is one that stands out – a guy nearing 40 now told me about a Sunday morning in the early 80’s where he and a buddy were playing hockey in an alley, taking shots against a neighbour’s garage. The puck-on-metal clang is a very common ruckus up here but it might be a little much for a rock-star early on a Sunday morning. This grizzled dude walks out in his robe and asks the children, in a charming and patient manner no doubt, to stop interrupting his sleep. The storyteller’s friend told him that was Gordon Lightfoot. I told Gordon the story and he swore it was his dad who tromped around city alleys in his robe.

An aside re. the organics of this thing – that story got back to Gordon and Gordon commented on it. Commenting is content.

So I wondered if it was possible to formalize this relationship between creator and audience and that’s the plan for ‘Search’. We are opening up the process, inviting anyone who has been touched by the subject matter to chime in. I want tales of bush piloting gone wrong and small town yarns, the instances where a song played over a formative time in one’s life. And then we want to be invited to shoot in the places where the story was originally set. We want to engage the people who helped develop the content in producing it as well. Maggie Ancaster of Herring Neck, Newfoundland gets to be prop master for a day or two. The result here, we hope, is to make shooting the show as much of a celebration of this country and it’s people as the content is. Totally 360.

This isn’t a new idea. One of the great Canadian storytellers of this generation, Stuart McLean, has been doing exactly this forever and a day. His material resonates because, beyond being talented, he sits with the people and listens to them. Gordon too. He says it’s dialogues with the people who consume his art that shapes it. Sure, he loves to play because he loves to play but it’s more than that. It’s an exchange.

Writing tv and film in the traditional manner doesn’t offer that opportunity exactly.

I’ve been warned off what this means to me as an artist but I don’t buy it. There’s a quote from Martha Graham posted above my desk that says, paraphrased – don’t be a donkey, you’re no genius. You’re a dude who types for a living. Just stay open and let flow through you what will. What I want flowing through me are the stories of the people I want to write stories for. If I can conceptualize a boundary that resonates with people, inspiring them to tell their version, my job simplifies to merely taking good notes. And ain’t it nice for Maggie Ancaster to get a credit on some quality Canadian content? Story by: Maggie Ancaster has a good ring to it don’t ya think?

I made the name Maggie Ancaster up. Any similarities to any living persons, dead or alive…yadda yadda yah.

Are there any touchstones that serve as inspiration for this project?

Stuart McLean’s stories for sure. Properties that have been sent my way since I began talking about it – Murray McLauchlan’s ‘Floating Over Canada’ is a good example. Specific properties have specific inspirations: the series is homage to John Lurie’s ‘Fishing with John’; the feature is inspired by films like ‘Wendy and Lucy’ and ‘Old Joy’; the feature doc by Werner Herzog’s Encounters At The Edge of the World; the record was a Rick Rubin inspired thing; and the graphic novel is egged on by the likes of Yoshihiro Tatsumi and Seth.

Is this the future of TV?

It’s the future of entertainment for sure. The single media property is done and so are sloughs of other givens we ‘know’ about entertainment. The audience is now referred to as the user and respecting them as a client will take us a long way. The power they have in pressing little buttons is unprecedented and so creating experience and empowering them to participate are paramount moving forward. In the not so distant future Networks will be of people around people not corporations defining content and retaining sole authority to distribute it. Speaking of which…has anyone tackled the David and Goliath story in the new era? They should.

About Christopher Bolton: Christopher Bolton began acting in his teens appearing in feature films Global Heresy, Killing Moon, A Colder Kind of Death, Dead By Monday and The Third Miracle, as well as the Showtime television movies Hendrix and Our Fathers. Additional television credits include roles on the series Northwood, Mutant X, Blue Murder, Little Men, PSI Factor, La Femme Nikita, Street Legal and The Outer Limits. Bolton earned a Gemini nomination for his guest-starring role as ‘Joey Williams’ on the award-winning series Cold Squad.

His work in film and television led him to try his hand at writing. This effort landed him a spot at the esteemed Canadian Film Centre in the Resident Programme. He entered as a writer, but left having written and directed his own short film entitled The Tooth.

He then completed a two-year stint acting on the highly regarded Showtime Network television series Street Time. It was on Street Time in 2002 that he met producer Chris Szarka, forming a partnership to create and produce the multiple award-winning television series Rent-A-Goalie for Showcase.

Bolton is the executive producer, star and creator/writer of Rent-A-Goalie. He is represented by DF Management in the US and Celia Chassel/Gary Goddard in Canada. His new Transmedia Production House, Forty Farms, will launch in May, 2010.

[This interview is cross-posted at the fabulous Culture Hacker]

Posted in Interviews | Tagged , , , , , , , | 2 Comments

“In the early/mid Nineties the “Luther Blissett” collective identity was created and…”

“In the early/mid Nineties the “Luther Blissett” collective identity was created and adopted by an informal network of people (artists, hackers, and activists) interested in using the power of myths, and moving beyond agit-prop “counter-information”. In Bologna, my circle of friends shared an obsession with the eternal return of such archetypal figures as folk heroes and tricksters. We spent our days exploring pop culture, studying the language of the Mexican Zapatistas, collecting stories of media hoaxes and communication guerrilla warfare since the 1920’s (Berlin Dada stuff, futuristic soirées etc.), obsessively re-watching one particular movie, Slapshot by George Roy Hill, starring Paul Newman as hockey player Reggie Dunlop. We liked Reggie Dunlop very much, he was the perfect trickster, the Anansi of African legends, the Coyote of Native American legends, Ulysses manipulating the cyclop’s mind.”

Confessions of an Aca/Fan: Archives: How Slapshot Inspired a Cultural Revolution (Part One): An Interview with the Wu Ming Foundation

Posted in Quotes | Comments Off on “In the early/mid Nineties the “Luther Blissett” collective identity was created and…”

“Assumption 1. Participatory activity is like all art: it is presentational. It is not. There is no…”

“Assumption 1. Participatory activity is like all art: it is presentational. It is not. There is no product put out into the world, like a play, video tape, piece of music, etc.

Assumption 2. Participatory activity has an audience to be taken into account, who stand or sit apart from it, just as a painting, or a play, etc… has an audience. It does not. There are only part-takers in a roughly planned program. They may of course attend each other, as card players might, or team mates in basketball; but watching and listening in the midst of doing is very distinct from the specialized observations of a physically passive audience (only the mind is awake for a traditional audience, at best; and it has no responsibility for the actual work. It can only judge).

Assumption 3. Participatory activity occurs in galleries, stages, concert halls, literary gatherings, churches, public showcases and plazas, etc. It Does Not. Instead, it is active anywhere else: in stomachs, or freeways, in compost heaps, through Fax machines, or at the work place. There may be many places together, or in some sequence; some planned, some by chance; or alternatively, spaces that move as in an airplane; and spaces that exist in the mind.

Assumption 4. Participatory activity, like all art, has a single time envelope ( the three week gallery exhibit, the two hour concert or play, the forty five minute video tape…usually at night, after dinner). It does not. Neither does it have a definite beginning or end. Rather, time, being mainly real, hence variable and discontinuous, is the time needed to grow tomatoes, the time when phone calls are made, a minute here, a year there…Time is sometimes lost, and part of the activity may be to look for it. It is always concrete.

Assumption 5. Participatory activity has distinctive identity; you can point to it like a painting, a poem, a church, a play. It does not. Most of the time, only the participants would know it was going on; and even then it would seem to be another aspect of ordinary life. If I see a woman combining her hair in a car mirror, how do I know if she is or isn’t participating in some event?

Assumption 6. Participatory activity can be judged like all art, i.e. like theater or Performance. It cannot. It is to be valued neither for its esthetic excellence nor for its good intentions to improve the world. But participants do not give up judgments; their questions are simply directed to the other matters of life: getting rid of snails in the vegetable garden without using poison, finding a decent mate, examining the lint in an old suit pocket…

Assumption 7. Participatory activity, like plays, concerts, Performances, has tapes and other documentation left behind to inform others of what happened. It usually doesn’t. Events are either too low-key for meaningful documents, or they are dispersed in times and places that can’t be followed. And there are problems of “performing” for the camera or tape, hence to an audience. Instead, unplanned gossip is a way of telling stories about an activity, if you wanted to do so. But you might not…

Assumption 8. Participatory activity, like all art, has a point to make, a high purpose, even if covert. It doesn’t. It can be interpreted in inconclusive ways.

Assumption 9. Participatory activity, like real art, can become a career leading to fame and fortune. It probably cannot. If it doesn’t appear to be art; it happens far from honored locations, and at odd and unmarked times; if it leaves almost nothing to posterity,—why should the world pay attention, much less money?

Assumption 10. Participatory activity, although unfamiliar now, will one day be recognized as a respectable art genre. It won’t because it’s not art. And if it becomes art, it will be just one more shaggy dog story.”

TAIL WAGGING DOG – by Allan Kaprow

Posted in Quotes | Comments Off on “Assumption 1. Participatory activity is like all art: it is presentational. It is not. There is no…”

“Design Fiction is making things that tell stories. It’s like science-fiction in that the stories…”

“Design Fiction is making things that tell stories. It’s like science-fiction in that the stories bring into focus certain matters-of-concern, such as how life is lived, questioning how technology is used and its implications, speculating bout the course of events; all of the unique abilities of science-fiction to incite imagination-filling conversations about alternative futures. It’s about reading P.K. Dick as a systems administrator, or Bruce Sterling as a software design manual. It’s meant to encourage truly undisciplined approaches to making and circulating culture by ignoring disciplines that have invested so much in erecting boundaries between pragmatics and imagination.”

Near Future Laboratory » Blog Archive » Design Fiction: A Short Essay on Design, Science, Fact and Fiction

Posted in Quotes | Comments Off on “Design Fiction is making things that tell stories. It’s like science-fiction in that the stories…”