Version 2010 Chicago: Sustainable tactics and strategies for communities, resources, and networks

Chicago’s Version 2010 (April 22 to May 2, 2010) is “now seeking proposals and presentations about tactics and strategies that help sustain our communities, find better uses of our resources, and maintain and expand our networks.”

For eleven days and nights, we will explore the best practices and boldest failures in interventionist, participatory, and collective social, political, and cultural practices. This year’s theme is presented in order to bring together groups and individuals seeking additional methods for connecting our networks and creating solid foundations for the practice of art, education and social activism well into the next decade. We want to use this opening during the current economic and political crisis to expand and amplify our shared ideals, values and strategies for survival and expansion. (Version 10 CFP)

Submissions are programmed under themed “platforms.”

  • Free University
  • Live Musical Performances
  • The Chicago Art Parade
  • Performance/ Interventions/ Mobile Projects
  • A Catalog of Strategies
  • the NFO XPO
  • Version Group Exhibition
  • Curatorial Projects
  • Underground Multiplex (Film/Video)
  • Printervention
  • Web Selections
  • The Other

Submission form here. See also the related call for papers from Proximity Magazine: “A Catalog of Strategies.”

Via @glowlab

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The amateur operators: notes on early adopters

There are real risks in reading the present moment into historical accounts, but I couldn’t help doing just that as I read “The Amateur Operators” by Susan Douglas.

For those who haven’t read the piece, the gist of it is that the period of 1906-1912 saw an explosion in amateur wireless telegraphy, with boys and young men across an increasingly urbanized America “[reclaiming] a sense of mastery, indeed masculinity itself, through the control of technology.” (191) Wireless kits and how-to guides (some published by the “founder of science fiction” himself, Hugo Gernsback) sold like hotcakes, and in just a few years there were several hundred thousand amateur wireless operators spread out across the country.

This hobbyist culture, at once intensely social — as it inherently involved communication — and potentially isolating — as it required technical skills that could only be acquired outside of the flow of ordinary life — bears a striking resemblence to the tinkering subcultures that have attended the rise of home computing, network culture, and social media. Like the initial “boy wonder” practitioners of homebrew wireless telegraphy, early adopters of computational and network technology have been characterized in the popular discourse as heroes of the arcane, the possessors of secret knowledge, and even potential messiahs. But, as was the case with amateur radio operators, the culture has a tendency to swing in the opposite direction as the technologies and practices in question become more widely embraced and therefore subject to greater scrutiny (and acts of mischief). In many cases this scrutiny has led to calls — rightly or wrongly — for regulation founded on anxieties about safety, morality, and legality (compare, for example, the heirarchically-minded US Navy’s half-pragmatic, half self-righteous outrage at the “leveling effect” of amateurs sharing the airwaves with professionals to academia’s worries over the loss of control over canon or the RIAA’s efforts to distinguish “professional” content from amateur production via vehicles such as tonight’s awkward and remarkably irrelevant Grammy awards ceremony).

Inspired by Douglas, I looked up the 1907 New York Times article that she references in her text, and found in it many parallels to early descriptions of Internet enthusiasts (among many other possible analogies — for example, such fascinated exaltations of the “boy-inventor” now can be found in press coverage of Augmented Reality designers, physical computing tinkerers, Y Combinator whiz kids or certain social networking platform CEOs). Have a look for yourself — the article is here. Then have a look at this gem from the Canadian Broadcasting Company, circa 1993:

http://youtu.be/suE8cd6VU1M

Young Peter Mansbridge’s awkward yet strangely fascinating decision to not use the word “the” in front of “Internet” notwithstanding, a final parallel with wireless telegraphy occurs to me as I write these notes. According to Douglas’ account, the wireless boom peaked quickly and came to an end as the airwaves became so crowded as to be unusable. The US Navy, among others, fought and won a battle with the amateurs, despite the latter’s claims that “the ether was neither the rightful province of the military nor a resource a private firm could appropriate and monopolize,” and that “their enthusiasm and technical spadework entitled them to a sizable portion of the territory.” (214) In the end, none of these objections mattered: the airwaves were either militarized or sold off to corporate interests, and amateur radio was relegated to shortwave only (a limitation that caused an estimated 88% drop in the number of hobbyists in the United States). In light of this, could we consider the emergence of “boy inventor” and techno-messiah characters in popular culture as harbingers of public resource conflicts to come?

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Smart organic windows: MIT CROMA

MIT’s CROMA group brings together researchers from media arts, architecture, and chemical engineering. The group “aims at developing technologies and use case scenarios for building responsive, programmable, and energy-smart architectural components.” Their “smart organic window” project proposes the use of electrochromic organic polymers to enable touch- and motion-sensitive brise-soleil techniques.

A basic premise of this work is that a programmable and responsive façade element can not only be aesthetically provocative and improve energy-efficiency of architecture, but also has the potential to alter the ways we relate to buildings and surfaces, opening exciting avenues for new kinds of interaction and experience, and requiring new skills and competencies in the fields of design, architecture, and engineering. (CROMA)

I’m curious to see what kinds of game design and storytelling projects will emerge out of CROMA’s research. A variable-opacity responsive window is pretty amazing, but the radical step is using such a window to articulate a ruleset or open up new vectors for communication…

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CLOUD MIRROR

I met Eric Gradman at a meeting of the recently-formed Transmedia LA group; his enthusiasm and sense of humor are as infectious in person as they are in his work. Gradman’s “uncomfortably augmented reality” project, CLOUD MIRROR, is currently on show at the Sundance festival.

The CLOUD MIRROR is an interactive augmented reality art installation… Live video captured by a camera and is re-projected on the wall behind the camera, functioning like a “magic mirror.” But the CLOUD MIRROR software alters the images on the way to the screen. It runs an algorithm that tracks faces from frame to frame and also examines each frame for 2D barcodes printed on attendee badges. By pairing each face with a badge, and each badge id with a database row, the CLOUD MIRROR can identify by name whoever is standing in front of the installation.

The CLOUD MIRROR then augments each frame, adding a thought bubble to each face in the image. The contents of that thought bubble are selected from a set of “tags” associated with that person. Tags come from various sources, including Facebook, Twitter, and SMS data.

When registering for the event, attendees were asked to optionally provide their Twitter name, Facebook profile ID, and to answer the question “Where is your favorite place in LA?” In the weeks leading up to the event, the CLOUD MIRROR software sent a friend request to any attendee that provided that information. The poor trusting souls who accepted this request had their personal profile gently data-mined. Specifically, the information captured was “Facebook updates,” “Twitter updates,” and “Facebook relationship status.”

CLOUD MIRROR also capitalized on peoples’ innate desire to embarrass their friends by allowing anyone to anonymously “graffiti” in a thought bubble by sending an SMS message to a special number containing the target’s unique badge ID. (monkeys and robots)

Update: Eric’s documentation from Sundance and his reflections on some of the privacy implications of the project.

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Ambient storytelling resources

This post contains starting points for researching and developing “ambient” storytelling and interaction systems (i.e., stories or games that take place in the background, rather than traditional attention-focusing media artifacts such as movies or console video games). These trailheads and links are particularly useful for anyone interested in designing activities that engage with the existing flows in player-participants’ lives.

Precedents and origins


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Engineering Man for Space: NASA’s cyborg study

From NASw-512, “Engineering Man for Space”; May 15th, 1963 (abstract).

More: Cyborg bibliography.

via @caseorganic

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Fandom: An Autoethnography

This paper visualizes a sample of my own fan practices by placing them on a simple x/y grid. Based on this visualization, I draw a variety of provisional conclusions regarding a) the role of fandom in my life in general; and, b) its relationship to my artistic practice in particular. Finally, I conclude with a brief commentary on the future of fandom in the context of network culture.

The Grid

This is a blank version of the grid I created for this exercise (larger view). The horizonal axis represents the degree to which a particular practice is participatory, with the rightmost end of the axis representing a maximally-participatory level of engagement. Individual practices are positioned on this axis based on how I answer questions such as:

  • Did my fandom lead me into actively engaging with an intellectual property’s (IP’s) broader fan community?
  • Did my enthusiasm for a media franchise or category result in me attending conferences, connecting with others online, and participating in other events, or did I let such opportunities pass me by?
  • Did I engage with the world of the IP to the point where I began to produce my own extensions to that world?
  • And finally, did my fandom lead me closer to an “active” community of practice, or did I remain within the confines of a more “passive” community of spectatorship?

The vertical axis of the grid maps the degree to which a particular fan practice is “comprehensive,” and addresses the following kinds of questions:

  • Did my commitment to the IP or category make me want to accumulate everything that I could get my hands on related to that franchise or practice?
  • Did I become an obsessive collector of related information and media, or was I content to merely sample smaller portions of the world of the IP?
  • Did I gravitate toward an “expert” level of knowledge? Or was I happy to remain on the surface in terms of my apprehension of the totality of the world of the IP?

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NYC LCD billboard graffiti

The magic of cardboard. The mythos of Star Fox. More info: http://www.bladediary.com/ (via Urban Prankster)

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Jejune Institute Induction (Part 1)

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LA Monsoon

LA Monsoon

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