Gentle lady Clarissa, I wish I had known you longer and loved you better.
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John Oliver breaks down the prison-industrial complex in this darkly comic and well-researched piece of editorial journalism. Also: singing muppets.
h/t @didacticmatt
The “cookbook” in TSR’s 1991 D&D tome, The Dungeon Master’s Design Kit, is a legendary cheat sheet for rapidly conceiving remarkably fleshed out RPG scenarios by rolling dice and consulting tables. Donjon automates the template-and-die-driven scenario generator contained in TSR’s text, enabling visitors to spin up a near infinitude of compelling scenarios simply by hitting F5. But the “Adventure Generator” is just the tip of the iceberg at donjon, as the site provides an unequalled wealth of RPG map, character, and worldbuilding generators, all of which are designed with a great deal of thoughtfulness and elegance. Even if you aren’t into RPGs, donjon is worth a visit for its many clever takes on the random story generator and the procedural generation of narrative artifacts and spaces.
See also: RPG Athenaeum.
“[A] man is always a teller of stories, he lives surrounded by his own stories and those of other people, he sees everything that happens to him in terms of these stories and he tries to live his life as if he were recounting it.”
“[There] are many games where what the player brings to the table is not “choice” of using a tiny set of verbs on a tiny set of largely irrelevant props, all aiming in the end towards the same predetermined authorial lesson. Systems can be designed for authorial imposition — Wordsworth’s or Horace’s intent to educate and illuminate — or for players to express, create, and even innovate. It is here where games like The Sims, Eve Online, Minecraft, Universalis, Dwarf Fortress, and even less “free” designs like Core Wars lie. And there is a case to be made that in that space are things that only games can do.”
“If there is but one world, it embraces a multiplicity of contrasting aspects; if there are many worlds, the collection of them all is one. The one world may be taken as many, or the many worlds taken as one; whether one or many depends on the way of taking.”