“Internet” mural, Coaldale, Alberta

“Internet” mural, Coaldale, Alberta

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Best & Kellner on the “pseudo interactive” vs “new spaces for connection, freedom, and creativity.”

“The distinction between creative and empowering cybersituations vs. (pseudo)interactive and disempowering spectacle is . . . often difficult to make, but we believe that some such distinction is necessary in order to provide critical perspectives on and alternatives to the forms of interactive spectacle now evolving. While pseudo-interaction provides escape into an ersatz (virtual) reality, constructing cybersituations enable individuals to create and interact more productively with others in their everyday lives and to struggle to transform culture and society, generating new spaces of connection, freedom, and creativity. Constructing cybersituations thus provides potential articulations between cyberworld and the real world, while pseudo-interaction merely entangles one ever deeper in the matrices of escapism and corporate entertainment.”

Steve Best and Douglas Kellner, “Debord, Cybersituations, and the Interactive Spectacle”

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Samples from the Benzon defunct technology archive

Samples from the Benzon defunct technology archive

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Different Games: Playing With Reality

Talk delivered at Different Games 2014. Explores how games “play with reality,” opening various avenues for inquiry around notions of environment and situation. Makes reference to Sartre, Goffman, and Baron Von Haussmann, among others, and offers up the following definition for game: “Games are semi-regulated situations that unfold over time and resolve based on the creative participation of one or more players.”

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Generating new #futurething cards at Stanford d-school workshop

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Toronto fog

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TONY Guide production meeting at ITP

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On the ferry with the TONY crew

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Future Factories and Futurematic

futurematic-posterPoster design by Ceda Verbakel
[intro]The Situation Lab invites you to take part in two upcoming events with award-winning New York City-based design collective, The Extrapolation Factory.[/intro]

Founded by designers Elliott P. Montgomery and Chris Woebken, the Extrapolation Factory sets out to “explore the value of rapidly imagined, prototyped, deployed and evaluated visions of possible futures on an extended time scale.” In 2013, they won the Core77 award in the Speculative Design category for their project 99 cent futures, in which they held a design jam to create speculative products from the discount store of the future. When an exhibition incorporating 99 cent futures opened in China last December, CNN published this report.

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I think it’s vital to de-professionalize the public debate…

“I think it’s vital to de-professionalize the public debate on matters that vitally affect the lives of ordinary people. It’s time to snatch our futures back from the ‘experts.’ Time to ask, in ordinary language, the public question and to demand, in ordinary language, the public answer.”

Arundhati Roy, via Nicole Ouimette, “Why Liberal Academics and Ivory Tower Radicals Make Poor Revolutionaries”

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