“Artistic expression is not mere externalization of energies, but the existential reconstruction of a situation.”
The IndieCade Award is a peer-to-peer award-giving game played at the IndieCade International Festival of Independent Games. Designer/game director/all-around-genius Gabe Smedresman describes the game as follows:
The Indiecade Award is a recognition that festival attendees can award to each other for a supportive word in a time of need, a critical donation or piece of advice, or for having created a personally meaningful game or written work.
Volunteers will solicit tweet-length awards and recipient info from attendees each day. During the awards ceremony and festival afternoons, we’ll engrave the awards onto acrylic cubes, locate the recipients, and deliver the awards.
On Sunday, those who have received and given the most awards will be recognized for their positivity and supportiveness.
It was an honor to be a part of pulling together a project like this. Based on the reactions of people who gave or received the awards, I think it accomplished it what it set out to do — that is, “encourage the kind of behavior we want to see [in the games community]: positivity, encouragement, and mutual support” — and then some.
Special thanks to Gabe, Mattie Brice, Crash Space LA, Christina Orcutt, Jessica Escobedo, Chelsea Howe, Laird Melamed, Tracy Fullerton, Peter Brinson, Rob Manuel, Jesse Vigil, Richard Lemarchand, Funomena, Indiecade, Elizabeth Sampat, and all the IndieCade volunteers for making this happen. Looking forward to doing it again next year!
“I think that Luther Blissett was an experiment in practical philosophy. Luther faced the belief in the Author as an individual genius with telling a moral fable on how creativity really works. We believe that any author is a collective author.”
“It’s funny. Not everyone loves humanity. Either explicitly or implicitly, some people seem to think that humans are a blight on the Earth’s surface. They say things like, ‘Nature is so wonderful; things are always better in the countryside where there are no people around.’ They imply that humanity and civilisation are less good than their absence. But I’m not in that school . . . I think we have a duty to maintain the light of consciousness, to make sure it continues into the future.”
“Many crucial facts lie beyond the time and place of interaction or lie concealed within it.”
“A man may be ignorant . . . of who he is, what he is doing, what or whom he is acting on, and sometimes also what (e.g. what instrument) he is doing it with, and to what end (e.g. he may think his act will conduce to some one’s safety), and how he is doing it (e.g. whether gently or violently).”
The following remarks were delivered at the USC MEGA Game Jam on September 12, 2014.
I’m going to keep my remarks short tonight so that you can get on to doing what you came here to do. This is a game jam, not a dentistry conference. If you want to hear more from me, please sign up for one of my classes.
Let me begin by saying thank you to the organizers for asking me to say a few words here at the first MEGA Game Jam of the academic year. And a big thank you to all of you, for coming out. It takes effort to build a community, and you’re putting in that effort right now, and for that, I think you deserve a round of applause.
I’m a big fan of game jams. There’s something about bringing together a bunch of people to play and create that feels like exactly the sort of thing that’s worth celebrating. There are a lot of things in this world that aren’t worth celebrating at all. There is intolerance, injustice, abuse, and tragedy everywhere. But this — this thing that says, “hey, let’s hang out and make some art together” — seems pretty wholly positive to me. If I saw a group of, say, chimpanzees doing something like this, I’d be like, “whoa, that’s some super wholesome chimpanzee action over there.” I’d think: those are some delightful and intelligent creatures. I would be lucky to be able to spend some time with them.
Sadly, the world of games — and it sounds ridiculous to even say this, but unfortunately it’s true — has been a rather scary and unwelcoming place over the past few weeks. I don’t want to feed the trolls too much. But I will say this: the holy war that #GamerGate fanatics have been waging against bloggers, journalists, indie game developers, and academics is more than just a transparent rationalization for misogyny, territorialism, and the willful denial of fundamental facts; it is also, and to me perhaps most objectionably, an insult to all the real problems that plague this problem-plagued world.
Everyone you love, everything you admire, your very self, and every trace of you will one day be gone. There are gangs of heavily-armed brainwashed murderers ramping up a genocide in the Levant. There are thousands — actually, millions — of human beings who must sleep outside on the pavement of the cities we live in. Outside on the pavement — right down the street from here! There are people serving lengthy prison sentences for extremely minor crimes or for crimes they did not commit. There are species of animals disappearing every day. There are people learning that they are dying. There are people learning that the ones they love are dying or dead.
This is the world we live in, no matter how much we may want to pretend it isn’t. Every life and everything ends — and there can be so much shit along the way. And so I find it both bizarre and just devastatingly sad to see that some people can be so wrapped up in bullshit as to think that the most righteous crusade they can embark upon — the best way they can spend their precious time on this planet — involves threatening, sexually harassing, smearing, or otherwise committing acts of physical or psychological violence against writers and artists who have dared to talk about or make games — games, people — in new or different or critical ways.
So I propose we initiate a reboot of the games space tonight. Instead of piling more meanness onto the world, I say we celebrate games and the simple facts of being together and having the good fortune in this moment to not have to run for our lives or face some irreversible loss. I say we have a good fucking time, and do what it takes to make sure as many other people as possible can, too — because that’s the point, isn’t it? I for one can’t have fun if the fun I’m having is ruining someone else’s day. In short, I say we lead by example. I say we remind everyone through what we do here that the thing we can all probably agree on about games is that they’re a way of bringing light into what can be a very, very dark place. Let’s bring that light tonight. Let’s see how brightly it can shine.
Games can be such beautiful things. However temporarily, they can free our spirits from the shackles of confusion, horror, loss, and unfairness that so often tie us down in our everyday lives. They can transport us to other worlds, bring us together, inspire us, thrill us, scare us, make us think, make us cry, make us laugh, give us something to look forward to, give us a moment’s respite, offer us a form of meditation or release, enlighten us, awaken us, teach us, empower us, make us jump up and down, move us to explore and discover, dazzle us, take our breath away, and so, so, much more. That’s what you came here to do. To give those kinds of things to the world. To love, not to hate.
That’s something worth celebrating.
Now go to it.