Monthly Archives: March 2010

“The problem of how to execute personal, social and professional curation on socially powered sites…”

“The problem of how to execute personal, social and professional curation on socially powered sites is, I think, one of the most important challenges facing developers and information architects in 2010.”

WorkBook Project – bridging the gap between tech and entertainment » OpenIndie an interview with Kieran Masterton Continue reading

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Money in a sharing economy

“Money in a sharing economy is not just inappropriate; it is poisonous.” Lawrence Lessig, Remix (119)

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What I’m seeing at SXSWi

I’ll be at SXSWi from Friday, March 12th until Monday, March 15th. Here’s what I’m thinking of checking out while I’m there. Continue reading

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Learning by ARG: an interview with Mela Kocher Lennstroem

Mela Kocher Lennstroem is a Swiss games researcher currently living in San Diego, where she conducts post-doctoral research on “the blurring of reality and fiction in digital media, especially in ARGs.” Continue reading

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A Small Town Anywhere

Performance art groups like Coney are exploring the generative and poetic potentials of games in much the same way that game designers are exploring the immersive and interactive affordances of performance. Continue reading

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“He was yelling, ‘Here, Iggy, Iggy.’ He was yelling pretty urgently so I knew he had a step. There’s…”

“He was yelling, ‘Here, Iggy, Iggy.’ He was yelling pretty urgently so I knew he had a step. There’s different pitches of yell. You could tell he had a step and I was just trying to lay it in and … Continue reading

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“Think about the object as the reason why people affiliate with each specific other and not just…”

“Think about the object as the reason why people affiliate with each specific other and not just anyone. For instance, if the object is a job, it will connect me to one set of people whereas a date will link me to a radically different group. This is common sense but unfortunately it’s not included in the image of the network diagram that most people imagine when they hear the term ‘social network.’ The fallacy is to think that social networks are just made up of people. They’re not; social networks consist of people who are connected by a shared object.”

Museum 2.0: Exhibits and Artifacts as Social Objects Continue reading

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“audience behaviour – in particular, the traditional theatre behaviour of sitting politely in rows…”

“audience behaviour – in particular, the traditional theatre behaviour of sitting politely in rows and not speaking – is a learned behaviour and one that can be quickly unlearned. We already see signs of that. Put people in a traditional theatre auditorium, and – with the exception of a few mobile phones going off – people behave traditionally. But let them loose in other spaces, and they now increasingly expect to get the opportunity to play, genuinely interact, curate their own experience of the work and feel that their presence really does make a difference – that being there matters. And if it really does matter, it changes the contract between artists and audiences. That’s challenging, but also offers the potential for everyone to create, act and experiment together.”

Wisdom of the crowd: interactive theatre is where it’s at | Lyn Gardner | Stage | guardian.co.uk Continue reading

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Try to remain invisible: Subtlemob

Duncan Speakman’s As if it were for the last time is a soundwalk and street performance wherein audiences are “invited to download an MP3 and turn up at a secret location to listen to the track at a specified time.” Continue reading

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