About
Jeff Watson is an artist, designer, and Assistant Professor of Interactive Media and Games at the University of Southern California School of Cinematic Arts.
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Category Archives: Quotes
“In participatory situations, game structure replaces aesthetics…”
“In participatory situations, game structure replaces aesthetics. Instead of events being worked out beforehand, there is a “game plan,” a set of objectives, moves, and rules that are generally known or explained. The game plan is flexible, adapting to changing … Continue reading
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Tagged audience, game design, participation, performance, richard schechner, theatre
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“Living systems are cognitive systems…”
“A cognitive system is a system whose organization defines a domain of interactions in which it can act with relevance to the maintenance of itself, and the process of cognition is the actual (inductive) acting or behaving in this domain. … Continue reading
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“The rules just kind of got there…”
“The rules just kind of got there. They don’t make any kind of sense except in terms of themselves. But when you start to exercise those rules, all sorts of processes start to happen and you start to find out … Continue reading
“I’m convinced that fear is at the root of most bad writing. If one is writing for one’s own…”
“I’m convinced that fear is at the root of most bad writing. If one is writing for one’s own pleasure, that fear may be mild — timidity is the word I’ve used here. If, however, one is working under deadline … Continue reading
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“I believe that if, at the end, according to our abilities, we have done something to make others a…”
“I believe that if, at the end, according to our abilities, we have done something to make others a little happier, and something to make ourselves a little happier, that is about the best we can do. To make others … Continue reading
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“It is by questioning the obvious that we make great progress. This is where breakthroughs come from….”
“It is by questioning the obvious that we make great progress. This is where breakthroughs come from. We need to question the obvious, to reformulate our beliefs, and to redefine existing solutions, approaches, and beliefs. That is design thinking.” – … Continue reading
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“[In] a game where a number of individuals are involved, then the [player] taking one role must be…”
“[In] a game where a number of individuals are involved, then the [player] taking one role must be ready to take the role of everyone else… . He must know what everyone else is going to do in order to … Continue reading
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“In Dionysus in 69 the modes of interaction reflected the idealism of a company concerned with…”
“In Dionysus in 69 the modes of interaction reflected the idealism of a company concerned with breaking the hierarchy between audience and performer, and at their core suggested a trust of the audience. Sleep No More is predicated upon a … Continue reading
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“Make visible what, without you, might perhaps never have been seen.”
“Make visible what, without you, might perhaps never have been seen.” – Robert Bresson, Notes on the cinematographer
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“Art is not the most precious manifestation of life. Art has not the celestial and universal value…”
“Art is not the most precious manifestation of life. Art has not the celestial and universal value that people like to attribute to it. Life is far more interesting.” – Tristan Tzara. “Lecture on Dada” (1922)
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