About
Jeff Watson is an artist, designer, and Assistant Professor of Interactive Media and Games at the University of Southern California School of Cinematic Arts.
-
Author Archives: Jeff Watson
Playing Fiasco at The Situation Lab
Posted in Photos
Tagged david fono, fiasco, jim munroe, stuart candy, trevor haldenby
Comments Off on Playing Fiasco at The Situation Lab
“In participatory situations, game structure replaces aesthetics…”
“In participatory situations, game structure replaces aesthetics. Instead of events being worked out beforehand, there is a “game plan,” a set of objectives, moves, and rules that are generally known or explained. The game plan is flexible, adapting to changing … Continue reading
Posted in Quotes
Tagged audience, game design, participation, performance, richard schechner, theatre
4 Comments
“Living systems are cognitive systems…”
“A cognitive system is a system whose organization defines a domain of interactions in which it can act with relevance to the maintenance of itself, and the process of cognition is the actual (inductive) acting or behaving in this domain. … Continue reading
Posted in Quotes
Comments Off on “Living systems are cognitive systems…”
FPOU: a comic provocation about the future of postsecondary education
This faux infomercial, currently airing without disclaimer at 4am on US cable network Adult Swim, takes some smart and merciless shots at MOOCs, gamification, and, of course, for-profit online “universities”. The level of detail here is impressive: pausing reveals hilariously … Continue reading
Posted in Blog
5 Comments
Atelier I end of semester hijinx
Posted in Photos
Tagged adam tindale, atelier, digital futures, ocad, simone jones, tangent
Comments Off on Atelier I end of semester hijinx
Brainstorming session in the Digital Futures Atelier
Posted in Photos
Tagged atelier, digital futures, ocad, tangent
Comments Off on Brainstorming session in the Digital Futures Atelier
“The rules just kind of got there…”
“The rules just kind of got there. They don’t make any kind of sense except in terms of themselves. But when you start to exercise those rules, all sorts of processes start to happen and you start to find out … Continue reading
Gamification: Don’t say it, don’t do it, just stop
This post originally appeared on MediaCommons, as part of a series on gamification. I think it’s time we had a frank talk about what gamification is, and why we should stop doing it — or at least, why we should … Continue reading
Posted in Blog
Tagged achievements, bad ideas, badges, education, gamification, mediacommons
6 Comments